A work-in-progress Unity narrative adventure about a summer at Grandma's. I am designing and building the story, quests, and systems as a solo dev, including 3D exploration, Ink-driven dialogue, and day-by-day progression across an eight day summer arc.
Keep Reading →Hello!
I'm Klaudia, a lead developer with 9 years leading engineering teams and shipping mobile, full-stack, and game products. I'm focused on narrative Unity games and am building Knights of the Picnic Table — a summer-at-grandma's adventure about exploration, friendship, and becoming a knight. I combine production discipline from mobile with hands-on game development across design, narrative, and implementation.
Projects
A branching visual novel / point-and-click about mental health and eating disorders, released on Steam. I led the project from concept and prototype through building the team to launch as sole programmer, game designer, and writer, with collaborators on art, music, SFX, and localisation.
Keep Reading →A first-person tragicomic adventure set inside a smartphone, released on Steam by Naraven. I worked as programmer on game systems for equipment and messages, puzzles, and internal tools that helped the team ship NPC animation loops faster.
Keep Reading →A real-world urban puzzle game blending a mobile app with physical clues on a secret-agency mission across Kraków, built toward a marriage proposal finale. I designed and programmed it as sole developer, from puzzles and app flow to the full-day route.
Keep Reading →An iOS app for Japanese learners that scans native text for readings, translations, and saved vocabulary. I integrated OCR, built custom ruby-text rendering in SwiftUI, and used AI-assisted reading for contextual kanji in a compact but technically dense app.
Keep Reading →A fitness app for Android and iOS where card suits map to exercises and numbers set reps. Released on Google Play and the App Store in March 2020 and maintained through 2026, growing from a customisable MVP to reminders, workout history, and premium subscriptions shaped by user feedback.
Keep Reading →A Polish-language learning app for reading real news from Poland with instant vocabulary lookup. Released on Google Play and the App Store in July 2021 and maintained through 2026, evolving from Xamarin and Azure Functions to a Flutter rewrite.
Keep Reading →A mental-health journaling platform I founded and shipped as a startup, built around community support and gratitude practice. Released on Google Play and the App Store in February 2023, developed with a designer, with feeds, messaging, safe sharing, and a public product site.
Keep Reading →Latest blog posts
There’s something magical about Christmas that makes you barely productive despite all the free time you have. That’s why I’m continuing with my week 2 progress update 3 weeks after the last one 😁 My…
Keep Reading →I recently came across Flutter Casual Games Toolkit and if that isn’t exciting for a game-loving app developer, I don’t know what is! 😂 FCGT is a set of tools, resources, and examples that provide a…
Keep Reading →The past couple of weeks have been intense. Not in the usual busy sense of the word, but more in regard to the internal storm of thoughts and conflicts arising in my mind. I think it’s called growth…
Keep Reading →Hi! It’s been a while! I’ve been learning a lot of new things lately. I came up with some OCR and AI related projects at work, and have been exploring SwiftUI and Flutter in more depth in my spare…
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